make-random-state
make-random-state Function
Syntax:
make-random-state &optional state → new-state
Arguments and Values:
state—a random state, or nil, or t. The default is nil.
new-state—a random state object.
Description:
Creates a fresh object of type random-state suitable for use as the value of *random-state*.
If state is a random state object, the new-state is a copy5 of that object. If state is nil, the new-state is a copy5 of the current random state. If state is t, the new-state is a fresh random state object that has been randomly initialized by some means.
Examples:
(let\* ((rs1 (make-random-state nil))
(rs2 (make-random-state t))
(rs3 (make-random-state rs2))
(rs4 nil))
(list (loop for i from 1 to 10
collect (random 100)
when (= i 5)
do (setq rs4 (make-random-state)))
(loop for i from 1 to 10 collect (random 100 rs1))
(loop for i from 1 to 10 collect (random 100 rs2))
(loop for i from 1 to 10 collect (random 100 rs3))
(loop for i from 1 to 10 collect (random 100 rs4))))
→ ((29 25 72 57 55 68 24 35 54 65)
(29 25 72 57 55 68 24 35 54 65)
(93 85 53 99 58 62 2 23 23 59)
(93 85 53 99 58 62 2 23 23 59)
(68 24 35 54 65 54 55 50 59 49))
Exceptional Situations:
Should signal an error of type type-error if state is not a random state, or nil, or t.
See Also:
random, *random-state*
Notes:
One important use of make-random-state is to allow the same series of pseudo-random numbers to be generated many times within a single program.
Expanded Reference: make-random-state
TODO: Please contribute to this page by adding explanations and examples
(make-random-state )